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Turn one started out simple enough, with a large swarm not to far away the predator parked and opened up with everything. Yes Lascanons are overkill for hormagaunt but I wanted to kill them all. While I took a pretty good dent out of the squad, it was no where near enough. First turn they charged across the field at me with not allot of shooting. Second turn started with a repeat performance from the predator but with less luck in the wounding department. I realized I was running under my old 3rd ed tactics and fear of bugs. But those days I was playing Tau, and you just shot everything that moved and hoped it didn't eat you.
Greg was a touch frustrated I wouldn't get out of the Rhinos so he charged anyway. This gave me my fun shooting phase of the night in turn three. I backed the rhino up and turned it while a good brother popped the top hatch and bathed the side of the gaunt squad in holy promethium. Sitting the Predator still would be its undoing but again lots of shots little wounds. The gargoyles arrived to beat the snot out of the tracks in a one sided assault. The zoenthropes arrived too. It was now time for the Pred to die. But it just wouldn't do it. Turn 4 I brought the boys out of the tracks to try to thin out the swarms. The command squad jumped out to put some plasma in the rippers and the tactical squad put a ton of fire into the gargoyles. The hormagaunt piled in on the tactical squad in turn with the remaining gargoyes joining the rippers. Turn 5 I had a mess of hormagaunt on my tactical squad fighting for their lives, and the command squad was now facing a warrior prime, with a mess of termigaunts. Some amazing rolling on my side sqeeked out some saves till the end. Greg finally got his predator kill after several turns of chewing it to peices. A huge explosion resulted in a wound to a near by venomthrope.
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All in all it was a really fun close game, and Greg's new bugs preform as well as they look.
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